public struct ReputationMapInfo
{
	public DistrictState state;

	public int cashCount;

	public bool elite;

	public bool learning;

	public bool lockedInTutor;

	public bool nextSpawnGold;

	public int nextSpawnGoldCount;

	public float curReputation;

	public float maxReputation;

	public int requiredLevel;

	public int needCaptureToUnlock;

	public float timeToSpawnMoney;

	public float timeSpawnMoney;

	public bool spawnCash;

	public float reputationChangedAmount;

	public bool wasCaptured;

	public bool wasLosted;

	public bool wasUnlocked;

	public bool wasLocked;

	public string name;

	public string sceneName;

	public int cashWitoutAdditoinal;

	public float reputationPercent
	{
		get
		{
			return curReputation / maxReputation;
		}
	}
}
